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Multi-Humanoid World Modeling in Standard Platform Robot Soccer

机译:标准平台机器人足球中的多人形世界建模

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摘要

In the RoboCup Standard Platform League (SPL), the robot platform is the same humanoid NAO robot for all the competing teams. The NAO humanoids are fully autonomous with two onboard directional cameras, computation, multi-joint body, and wireless communication among them. One of the main opportunities of having a team of robots is to have robots share information and coordinate. We address the problem of each humanoid building a model of the world in real-time, given a combination of its own limited sensing, known models of actuation, and the communicated information from its teammates. Such multi-humanoid world modeling is challenging due to the biped motion, the limited perception, and the tight coupling between behaviors, sensing, localization, and communication. We describe the real-world opportunities, constraints and limitations imposed by the NAO humanoid robots. We contribute a modeling approach that differentiates among the motion model of different objects, in terms of their dynamics, namely the static landmarks (e.g., goal posts, lines, corners), the passive moving ball, and the controlled moving robots, both teammates and adversaries. We present experimental results with the NAO humanoid robots to illustrate the impact of our multi-humanoid world modeling approach. The challenges and approaches we present are relevant to the general problem of assessing and sharing information among multiple humanoid robots acting in a world with multiple types of objects.
机译:在RoboCup标准平台联盟(SPL)中,机器人平台对于所有参赛团队来说都是相同的类人动物NAO机器人。 NAO类人动物是完全自主的,具有两个车载定向摄像机,计算,多关节体以及它们之间的无线通信。拥有机器人团队的主要机会之一就是让机器人共享信息并进行协调。考虑到其自身有限的感知力,已知的致动模型以及来自队友的交流信息,我们实时解决了每个类人动物实时建立世界模型的问题。由于两足动物的运动,有限的感知以及行为,感测,定位和通信之间的紧密耦合,这种多类人动物的世界建模具有挑战性。我们描述了由NAO人形机器人施加的现实机会,约束和限制。我们提供了一种建模方法,可以根据物体的动力学特性来区分不同物体的运动模型,即静态地标(例如,球门柱,线,角),被动移动球和受控移动机器人(包括队友和对手。我们用NAO人形机器人展示了实验结果,以说明我们的多人形世界建模方法的影响。我们提出的挑战和方法与在具有多种类型物体的世界中行动的多个类人机器人之间评估和共享信息这一普遍问题有关。

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